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Go4Go SGF Replayer -- Change Log
Version 0.5.5 (2004-??-??)
- Now board coordinates font rescale properly when resizing the main window.
- Providing more information on the status line.
Version 0.5.4 (2003-06-20)
- Further performance improvement by improving the algorithm to check the dead stones on board.
- 'Paste SGF from Clipboard' function added.
- Imporved parser which handles SGF content with extra text (such as email header). This, when combined with the 'Paste SGF from Clipboard' function, provides a very convenient way for users to replay games found from the Internet.
- SGF parser now can handle a common mistake in SGF files: move at the first node.
- Fixed a few SGF tree displaying and selection issues under Motif look and feel. Linux users no longer have an invalid Windows Look and Feel option.
Version 0.5.3 (2003-06-07)
- Major performance improvement of the board painting code. Users on slow computers should really feel the difference. My development computer is a 2.4GHz laptop. I did not realize the performance issue until I tested on an old 400MHz computer.
- Much better support of Go problems written in SGF format.
- Fixed various board painting problems when drawing labels.
- Move numbers and board markups no longer overlap.
Version 0.5.2 (2003-05-31)
- Now a game description is displayed as window title when a SGF file is opened.
- When loading big SGF files, change the cursor to 'busy' and block user input.
- Bug fix: when switching SGF files, the commentary area is now properly reset.
- Now user is able to switch the look and feel of this application.
- Highlight effect of the stones is added. An option menu item is added to turn on/off this effect.
Version 0.5.1 (2003-05-28)
- Improved SGF parser that is faster and handles bad-formed SGF files better.
- Better error handling. Users will be informed if they are opening a SGF file that can not be read.
- Correct minor board painting issues when the main window is resized.
Version 0.5 (2003-05-23)
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